AB
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Unity Devs, stop using GameObject.Find!

Becoming confident in your app's stability using the Unity Inspector

Alexander Biggs

Programmer, drummer and occasional blogger.

November 17, 2015

The problem

Unity offers several approaches for resolving a reference to a GameObject in the scene. A common choice is to use the object's name, either with the GameObject.Find method, which will look through all the objects in the scene, or by searching through the names of another GameObject's children for a match. Both of these . . .

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The Wall

Pushing Through Hackathons

Alexander Biggs

Programmer, drummer and occasional blogger.

June 02, 2014

It happens at every hackathon. Progress slows down, finishing basic functionality takes forever, the list of requirements grows and grows while motivation decreases, and eventually you stop and think:

That's it, we're screwed.

Resist the temptation to throw in the towel and don't ditch the event. The most valuable experience to . . .

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Obsession

Alexander Biggs

Programmer, drummer and occasional blogger.

May 26, 2014

I originally posted this rant on Pastebin and submitted it to Hacker News at the end of my third year of university, after which I went on a year-long internship. I am no longer ashamed to admit that I wrote this, even if it is a bit melodramatic, so I'm reposting it here.


I have driven myself mad over my marks.

When I was in high . . .

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Why Your Code Is Broken On Production

Alexander Biggs

Programmer, drummer and occasional blogger.

May 06, 2014

This is intended as a brief checklist I can go through when something is broken in the production environment that seems to be working fine in development, but maybe you'll find something of use here too.

  1. The client's connection speed is slower(images and other assets fail to load, requests take forever to finish).
  2. The client's . . .

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Strong Opinions

Alexander Biggs

Programmer, drummer and occasional blogger.

March 22, 2014

Recently, I've turned to questioning the way I handle talking and writing about my opinions.

Normally, I shy away from making assertions that might be misguided under the belief that strongly voicing an incorrect opinion is harmful towards people who trust me. I'll often prefix anything I say with "maybe"or "I . . .

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On Game Development

Alexander Biggs

Programmer, drummer and occasional blogger.

November 04, 2013

When I reflect back on the past two years I have spent developing games, the main question that comes to mind is:

Is what I am doing actually important?

This fear arises when I examine what other people are working on. Software that strives to improve the quality of people's lives seems much more admirable than what I try to provide. . . .

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